Hello friends, watchers and passing by visitors.
This will be the first issue of the Critiquehour where i will be looking at
the work of photomanipulationArtists.
Because this is the first issue, i will critique one of my own works. It's a
fantasy landscape/mattepainting i made in juli of last year. At the time when i
was working on it, i was content with the endresult, but looking at it, a good
half year later, i discovered some things that really bothered me and so i did
some repair and additions to it.
The work as it was juli 2016:
Often it's a good thing to leave a finished or almost finished work for a while. When you work quite long and intensive at a work, your eyes and mind become
a bit numb and you don't see the things that are wrong or look odd. A good tip is to flip the canvas horizontally or even virtically to spot strange things in composition.
Did a good look at my work and discovered 9 points which could be improved:
1 Well it's called blue wizards Castle, so there has to be somesort of character in it that represents the wizard. I did choose a stock of a robbed monk, who is walking on a
stone bridge. When you compare the size of the wizard in relation to the castle, the wizard is a bit to large. He should be a good bit smaller to fit well inside the castle.
2 I put in some wildlife in this picture to give it some more life. Chosen for birds and deer.
I used some dodge/burntechnique to give some highlights and shadows to the birds to give them a bit more depth and to make them stand out more. You can hardly spot it and it
could easily be mistaken as mist, but there is to much dodgingerror around the birds beak. Can be fixed easily to go the dodging/burning layer and erase the error or as i did paint some
blue around the beak, sampling the blue mist.
3 The castle is built on a rock so i painted somesort of stone pathway to that somehow floats in the air. Quite unrealistic because it would collapse without proper support. In the ends version
i painted two strange rocks that give support to this pathway. Was also a nice excersice in painting rocks and i could sample more accurate and convincing colors, so it looks quite acceptable.
4 Beneath the castle there is a meadow where 3 deer a looking for nice fresh gras. Well a thing i often see in manipulation, used the same deer 3 times flipped one horizontally and reduced the size
a bit. Looks quite good and convincing, but all the deer have the same pose. Not that bad, but it's repetition-error which can be avoided, but taken some more time to cut-out a few more deer in different poses
or use the puppetwarp-tool so you can change the pose a bit.
5 Oh yeah in juli i was just a bit experimenting with painting mountains and rock-structures, but didn't have a good brush to make them, so i made some highlighted line in the fog to simulate a rock-structure.
Not that bad but in the final version i painted it better.
6 Another attempt of making rocks, mixing with stock, if i remember correctly. To be honest , they don't add to the overal mood and could better be erased. Did some erasing but left most of it, but it's still
something that was a waste of time.
7 You may wonder what that strange looking branches on the left and right are doing and what is their function! Well i tried to give some direction for your eyes, beginning at the left along the a bit to blurred
branch towards the wizard and castle, and then going to the right to the blurred branch on the right ending at the orchids.
8 Although i liked the overal colors of this work, i decided to experiment with some adjustmentlayers in photoshop. I used a colormixer and a brightness/contrast-adjsutmentlayer to give the fog a more blue and so removed
the overal yellow/greenish look. looks better for my liking, but i realize that your taste could be different, well what do you like better old or new!?
9 Last point i discovered that could need some attention was that some lines along the strange rocklike formations looked blurry due to using a to soft brush. So i repaired it a bit using the lassotool and paint a sampled color
within the selection to get some sharper edges.
Sure there a certainly more points to find that could be changed, but the critquehour is not about pixelhunting and telling you about all the things you could change or are wrong, but to motivate you to become better in photoshop
and to improve in skill.
I did not change all the points mentioned, but here the final version:
If you are interested in a critique about a work already submitted or maybe a work in progress, well give me a note or comment and i will contact you for a upcoming issue.
I am also planning to give some more tips, how to adjust things so they blend better or how ways how to adjust shadow/ light etc.
Thanks for your time,